You have disadvantage on Wisdom (Perception) checks that rely on sight and on ranged attack rolls. [15], According to The Chronicle of Secret Times, an ancient book written in the Suloise language, the Hand and Eye once briefly fell into the possession of the Neheli, a Suloise family who once came into conflict with Vecna himself and later settled in what is now Keoland in the western Flanaess. The Hand of Vecna appears in the 2nd edition Dungeon Master's Guide (1989). Vecna & Running Epic Bad Guys (Running the Game #50), https://dungeonsdragons.fandom.com/wiki/Hand_and_Eye_of_Vecna?oldid=25064. The Hand grants its user 18/00 Strength. Chapter 1: Subclasses The main figures in any D&D campaign are the characters created by the players. What does "systematized" mean in this context? When placed in an empty human eye socket, it becomes a golden eye with a slit pupil like that of a cat, and glows red or green in the darkness. Another less rare item that helps you see is the Robe of Eyes, which is only Rare (DMG 193): This robe is adorned with eyelike patterns. Non-SRD, try here or search. Beauty is in the eye of the beholder, but evil is in its heart! [10][11], The bracers of Vecna are a pair of cursed arm bracers crafted by Vecna himself. He said maybe some sort of magical eye would work. The user eventually comes to believe that they are Vecna. The Hand and Eye of Vecna were all that remained of the arch-lich Vecna after his betrayal at the hands of his trusted vampire lieutanant, Kas the Bloody-Handed. The heroics, folly, righteousness, and potential villainy of your characters are at the heart of the story. Instead of a magic item, DMG 272 details variant rules for losing and restoring an eye: Lose an Eye. Basic Information Keoghtom’s Ointment (5 doses) DC 19 - 500gp, 9. While the ersatz eye is embedded in your eye socket, it can't be removed by anyone other than you, and you can see through the tiny orb as though it were a normal eye. Wondrous Item, Minor, Common (Requires Attunement) This artificial eye replaces a real one that was lost or removed. Disclaimer: The views expressed in the following links do not necessarily represent the views of the editors of this wiki, nor does any lore presented necessarily adhere to established canon. "Little Connor here, he'll grow up a free man, 'cos of you, milady. Opening this up to homebrew magical eyes would make this question unanswerable and close-able, though. [19], That same year, both the Hand and Eye were reportedly in the possession of Morgan Ironwolf, a human adventurer of legendary stature and prodigous collector of artifacts. Is it a good idea to shove your arm down a werewolf's throat if you only want to incapacitate them? This can be attempted in Downtime during a 1 week Long Rest, one item per PC. A comprehensive list of all official magic items for Fifth Edition. Boots of Striding and Springing DC 21 - 1000gp, 4. Completely worth the attunement slot! Additionally, the user suffers a drawback when using the primary power of either item. It has several spell abilities similar to its appearance in earlier editions, but each time one is used, there is a 5% chance that Vecna eats the user's soul and takes control of the character. Player character wants a gun in a prehistoric campaign. In the case that a player wants to sell. Why is the rate of return for website investments so high? Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Ersatz Eye - This artificial eye replaces a real one that was lost or removed. Writing letter of recommendation for someone I have never met, How to find published article from arxiv preprint. Now you have an eye on the back of your head, or on the palm of your hand, etc. The user begins to act like Vecna and even believe that they are him. , pg. Forgotten Realms Wiki is a FANDOM Games Community. Its deadly touch freezes creatures, and has the even greater power to instantly slay a creature or drain its life force with necromancy. Despite the name, there was no obvious connection to the artifact. [4], Possessing both artifacts now grants several great powers, including magic resistance and the permanent ability to Detect Magic. Complete rules for more than twenty new subclasses for fifth edition Dungeons & Dragons, including the cavalier, the inquisitive, the horizon walker, and many more. The target regains 4d8 + 15 hit points. From the north down, the indicated territories along the coast are: Ten Town Confederation in Icewind... A D&D open campaign online on Roll20 using text-chat  & on D&D Beyond . To subscribe to this RSS feed, copy and paste this URL into your RSS reader. By means of various hand gestures, its user can cast a variety of deadly arcane spells. Pages Wondrous item, common (requires attunement) This artificial eye replaces a real one that was lost or removed. Released The Eye of Vecna also grants you a number of powerful abilities, too. Can a long rest immediately follow a short rest to attune to an item? +1 full plate armour (medium) DC 28  - 10,000gp, 1 Armor of Gleaming Armor Common  medium or heavy xge 136 DC 16 - 200gp + base armour cost, 2 Cast-Off Armor Armor Common  light, medium, or heavy xge 136 DC 18 - 400gp + base armour cost, 3 Shield of Expression Armor Common  shield xge 139 DC 16 - 200gp, 4 Smoldering Armor Armor Common   xge 139 DC 16 - 200gp + base armour cost, 5 Potion of Climbing Potion Common   dmg 187 DC 12 (1d4), 50gp each, 6 Potion of Healing Potion Common   dmg 187 DC 10 (2d4) - 50gp each, 7 Spell Scroll, 1st Level Scroll Common   dmg 200 DC 12 50gp, 8 Spell Scroll, Cantrip Scroll Common   dmg 200 DC 12 (1d4), 25gp each, 9 Staff of Adornment Staff Common   xge 139 DC 16 - 200gp, 10 Staff of Birdcalls Staff Common   xge 139 DC 16 - 200gp, 11 Staff of Flowers Staff Common   xge 139 DC 16 - 200gp, 12 Wand of Conducting Wand Common   xge 140 DC 16 - 200gp, 13 Wand of Pyrotechnics Wand Common   xge 140 DC 16 - 200gp, 14 Wand of Scowls Wand Common   xge 140 DC 16 - 200gp, 15 Wand of Smiles Wand Common   xge 140 DC 16 - 200gp, 16 Moon-Touched Sword Weapon Common  any sword xge 138 DC 17 - 250gp, 17 Unbreakable Arrow Weapon Common  arrow xge 139 DC 16 - 200gp, 18 Walloping Ammunition Weapon Common  any ammunition xge 139 DC 12 (1d4), 50gp each, 19 Bead of Nourishment Wondrous Item Common   xge 136 DC 12 (1d4), 50gp each, 20 Bead of Refreshment Wondrous Item Common   xge 136 DC 12 (1d4), 50gp each, 21 Boots of False Tracks Wondrous Item Common   xge 136 DC 16 - 200gp, 22 Candle of the Deep Wondrous Item Common   xge 136 DC 16 - 200gp, 23 Charlatan's Die Wondrous Item Common yes  xge 136 DC 16 - 200gp, 24 Cloak of Billowing Wondrous Item Common   xge 136 DC 16 - 200gp, 25 Cloak of Many Fashions Wondrous Item Common   xge 136 DC 16 - 200gp, 26 Clockwork Amulet Wondrous Item Common   xge 137 DC 16 - 200gp, 27 Clothes of Mending Wondrous Item Common   xge 137 DC 16 - 200gp, 28 Dark Shard Amulet Wondrous Item Common yes warlock xge 137 DC 16 - 200gp, 29 Dread Helm Wondrous Item Common   xge 137 DC 16 - 200gp, 30 Ear Horn of Hearing Wondrous Item Common   xge 137 DC 16 - 200gp, 31 Enduring Spellbook Wondrous Item Common   xge 137 DC 16 - 200gp, 32 Ersatz Eye Wondrous Item Common yes  xge 137 DC 16 - 200gp, 33 Hat of Vermin Wondrous Item Common   xge 137 DC 16 - 200gp, 34 Hat of Wizardry Wondrous Item Common yes wizard xge 137 DC 16 - 200gp, 35 Heward's Handy Spice Pouch Wondrous Item Common   xge 137 DC 16 - 200gp, 36 Horn of Silent Alarm Wondrous Item Common   xge 137 DC 16 - 200gp, 37 Instrument of Illusions Wondrous Item Common yes  xge 137 DC 16 - 200gp, 38 Instrument of Scribing Wondrous Item Common yes  xge 138 DC 16 - 200gp, 39 Lock of Trickery Wondrous Item Common   xge 138 DC 16 - 200gp, 40 Mystery Key Wondrous Item Common   xge 138 DC 10 - 50gp, 41 Orb of Direction Wondrous Item Common   xge 138 DC 16 - 200gp, 42 Orb of Time Wondrous Item Common   xge 138 DC 16 - 200gp, 43 Perfume of Bewitching Wondrous Item Common   xge 138 DC 12 (1d4) - 50gp each, 44 Pipe of Smoke Monsters Wondrous Item Common   xge 138 DC 16 - 200gp, 45 Pole of Angling Wondrous Item Common   xge 138 DC 16 - 200gp, 46 Pole of Collapsing Wondrous Item Common   xge 138 DC 16 - 200gp, 47 Pot of Awakening Wondrous Item Common   xge 138 DC 16 - 200gp, 48 Rope of Mending Wondrous Item Common   xge 138 DC 16 - 200gp, 49 Ruby of the War Mage Wondrous Item Common yes spellcaster xge 138 DC 16 - 200gp, 50 Talking Doll Wondrous Item Common yes  xge 139 DC 16 - 200gp, 51 Tankard of Sobriety Wondrous Item Common   xge 139 DC 16 - 200gp, 52 Veteran's Cane Wondrous Item Common   xge 139 DC 16 - 200gp. You could also reskin this for any other body part if you wish, Depends on the rules that your game is using, too. The DMG presents these rules only as options, so they aren't binding and they require your DM's approval. If you find these tools helpful, please consider supporting this site. Jason RainvilleHydro74 (alternative cover) Even just disabling your adblocker will help (it's only text and plain image ads I promise). Potion of hill giant strength DC 17 - 250gp, 17. 137. Dungeons & Dragons Lore Wiki is a FANDOM Games Community. In all cases, the Hand and Eye must replace a missing hand or eye, whereupon it immediately binds to the user and becomes a functioning body part. Wearing the Hand permanently reduces the wearer's Dexterity by 2, while the Eye reduces Charisma by 2. The beholder Xanathar. This one is a bit iffy but my DM has allowed it, your mileage may vary: Attend the season 7 epic and intentionally put your eye out on the trapped chest in the Lord's Alliance quest, this gets you a story award: Eye-Patch: You lost an eye while trying to steal from Port Nyanzaru’s merchants, and now wear a leather patch over your gaping eye socket. Sorry you werent the answer, im gonna look into the eye of vecna though, i might just get thr Ersatz eye, but that kinda seems boring. http://dndadventurersleague.org/storyline-seasons/curse-of-strahd/curse-of-strahd-hardcover-amendment/. This varies from earlier lore, where the Hand was well-established but the Eye was spoken of in hushed tones, speculated to be mythical, and of dubious veracity.

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