All rights reserved. Maximum earnings per hour are $84K - $11K for business expenses. I have not really focused any energy on getting number for partial upgrades. 50% of the purchase price of the first bunker will be refunded to the player (assuming it was not purchased for free), as will 50% of the cost of any expansions and upgrades purchased for that bunker; all expansions and upgrades desired will have to be repurchased for the new bunker. I get to the final turn by the docks and my fucking trailer detaches and flies into the ocean. $15K per 20 units needed. Fully researched in ~500 minutes ( ~8 hours 20 minutes) this could be wrong. - Your stock will not produce. New comments cannot be posted and votes cannot be cast. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. How long does it take to fill up a bunker. If you register as MC president and promote them to a position like Vice President they can make up to 10% of the total sale. Assigning staff to Research is definitely not worth it! Fully Upgraded - 1 unit every 84 seconds. Many things change the ideal situation. Races - Tested - Yes the bunker produces while engaged in Racing. (In MC this was divided into 5 20x sections). The benefit of not having to wait for bulk is that you can easily pump out all the trade-in missions. But I will leave this here if they do another special event. without upgrades yeah it is mental with full upgrades and assuming you went 24/7 it would take only 6.5 days to complete. No sign's of a robbery, so where's my money All trademarks are property of their respective owners in the US and other countries. Heists - Tested - Yes the bunker produces while engaged in heists. rinse and repeat;). $1,050,000 minus the supply costs of $375,000 gives you profit of $675,000 from 42,000 seconds worth of time, which equates to earning $16.07 per second. Plus, I think there is a pause in production while supplies are being collected. Does production also take the same amount of time? Second. There is an option to fast track the research. Check back here as I will update frequently in the coming week. 157.5/24 = ~6.57 days going straight through. I am currently doing this research and will report the findings today. However... if you order supplies...make sure they arrive before you start other tasks. Press question mark to learn the rest of the keyboard shortcuts, http://www.rockstargames.com/newswire/article/60240/Karin-Technical-Custom-Now-Available-in-GTA-Online-Plus-Overtime-Rumbl, https://www.reddit.com/r/gtaonline/comments/6gybp5/gunrunning_faq/, https://docs.google.com/spreadsheets/d/1mX8wGG1Oy76nhv-tBZ-oPmKiynng8fMS87EMxmoyB0Y/edit#gid=164058077, https://www.reddit.com/r/gtaonline/comments/6hqyel/production_pause_during_resupply_missions_has/, https://www.reddit.com/r/gtaonline/comments/6i0525/combat_reviews_for_all_vehicles_and_weapons_in/, https://www.reddit.com/r/gtaonline/comments/6hhct4/gunrunning_business_guide_and_notes/dizr61k/, https://www.reddit.com/r/gtaonline/comments/6hhct4/gunrunning_business_guide_and_notes/dj57qhr/. This will strictly cover things directly related to running the Bunker Business. The bunker will be full in 700 minutes (11 hours and 40 minutes.). Supplies are picked up in 20 unit bundles. Let me know if there are any platform variations. The bunker can hold 100 units of stock. This means that you can only rely on them as a guide as to how much will be used and generated over time. full bar of supplies produce in 2 hours+ and you can sell that amount of product always with one vehicle. I was on par for a million $, now I'll be lucky for half of that. Not the biggest, but probably most confusing mechanics-wise update in GTA 5. Thank you for your time in putting all this together. You will have to wait for the research to be done again(3-5 mins) then see what the next research is. For every associate there is a chance of getting multiple 20 unit bundles. If you like the game at all and want to have some fun do them till you dont like them any more. Amount of stock vs How many vehicles used to deliver: With no upgrades 25 Units or less will be <=$125K Blaine sale price or $187.5K LS Sale price. Bunker business seems to have a speed increase. Now, to get a bunker full of stock, it will take around two hours but you’re guaranteed to make at least $500,000. best get full upgrades in a bunker and just buy supplies. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. don't fully fill bunker solo. === Research ==== 1x full research bar gives you $225,000 worth of value, less $75k worth of the supplies required to complete one research bar, so that leaves you with $150,000 of value over 21,000 seconds. Even if you don't buy the supplies for Research and steal them for free, that'll give you the full $225,000 worth of value from 220 seconds, which is $10.71 per second.. still less than buying supplies and Manufacturing weapons instead! Stock Generation fully upgraded 5:15 (315 seconds), Supply usage fully upgraded 1 unit every 1:03 (63 seconds). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Most importantly when doing supply or sell missions, the whole thing is put on pause. A) First. Stock selling mission are very much like MC sell missions but with Merriweather usually involved. $75K for full bar. There really are some fun ones. Playing Single Player GTAV - Tested - No it does not. 1x full weapon stock bar = sell price of $1,050,000 (based on selling it to Los Santos area). So there is no immediate advantage to waiting until it is full. All rights reserved. Wait until the research is almost done and when you see the next research you don't like just close the game and lauch it back up(if you like the research leave it as is). No upgrades the bar will deplete every 100 minutes. The enemies are much more aggressive and can use buzzards, savages, and insurgents. Or airlift a tank from Fort Zancudo. 8). I started really going for it about 5 days or so and I already have almost half of it done. For general update FAQ see: https://www.reddit.com/r/gtaonline/comments/6gybp5/gunrunning_faq/. © Valve Corporation. A Bunker with no upgrades will generate 1 unit of research every 300 seconds (5mins.) most of times you will get sales with multiple vehicles, some of them are quite hard to complete, some even impossible in time alone. Since things run on their own loops independent of each other you cannot know when one started and one ends or how the loops interact. It is not meant to replace I/E or Special Cargo. GTAMaxProfit A breakdown of profit per hour from GTA Online’s Bunker business. These events are always time limited with the deadline clearly shown. Arms Manufacturing is now boosted by 25% through July 24th, so keep an eye on your Stock levels to move more product and maximize your profits. most of times you will get sales with multiple vehicles, some of them are quite hard to complete, some even impossible in time alone. then after selling buy supplies again. Or the supplies can be stolen. Glad to know there's no benefit to selling in bulk, that means I can keep running my ~60k sales. A Fully upgraded Bunker will create 1 unit of stock worth $7K/unit every 7 minutes. I been doing this whenever I get those camos as a research. These are usually indicated by 2+ circles on the lower right side of the screen. Bunker with no upgrades takes 1 supply unit every 150 seconds (2 minutes 30 seconds.) There is no way to influence this. see https://www.reddit.com/r/gtaonline/comments/6hhct4/gunrunning_business_guide_and_notes/dizr61k/ also see https://www.reddit.com/r/gtaonline/comments/6hhct4/gunrunning_business_guide_and_notes/dj57qhr/. best get full upgrades in a bunker and just buy supplies. http://i.imgur.com/F7o20BH.jpg. Working as Member of a MC club for a another President - Not yet tested. Español - Latinoamérica (Spanish - Latin America). Only one bunker can be owned at a time: purchasing another will trade-in the old one for the new one. Free Mode - Invite Only - Tested - Yes bunker produces while logged in an invite only free-mode server. Given what you said I will research it and see what the numbers show. GTA 5 Online Bunker Profit Chart. Heck, I'm having it do research right now. The cost is relative to the amount of research points already accumulated. There are 100 units of research to unlock each upgrade. Change the "Assign Staff to" to something else and back again. $225K for no research points. If you have full upgrades divide by $7000. 5x supply bars @ $75,000 each = $375,000 total cost of supplies. Not very much if you are CEO. Partially upgraded will create 1 unit of stock worth $6K/unit every 8.5 … tl;dr for Splitting Staff don't do it... it is not worth it. A) Only as a sideline business. You just burn through supplies much faster. Having them "turn-in" the mission objectives seems to help with them getting a larger cut of the proceeds. To resupply once can simply buy supplies. You should have sold your stock yesterday. My stock was roughly 50% at a value of $510,000, Now I'm sitting about 75% stock at a value of $300,000. This is far too tedious and requires that I have way too many characters. Español - Latinoamérica (Spanish - Latin America), http://www.rockstargames.com/newswire/article/60255/New-in-GTA-Online-The-Ocelot-Ardent-Plus-Bunker-and-Vehicle-Discounts. Q) How much money will my associates make? === Ratio === Another way to look at it is, in the time it takes to complete two full Research bars, you could complete one full Weapon stock bar to sell then spend earnings to fast track 2 Research projects and still have $125,000 profit. Supplies get used in an irregular manner with one unit every 167 seconds sometimes and one unit every 65 seconds other times. Associate pay seems to have gone up. There is one odd visual tick...when research depletes a unit of stock the bar will flash for a second. The steal missions can be rather simple like pickup a van and lose a 1 star wanted level. The missions are much more difficult and usually go much more smoothly with a group. What your team decides to research is random. LTS/Survival/DeathMatch/Vs/Others - Not yet tested. Partially upgraded will create 1 unit of stock worth $6K/unit every 8.5 minutes. rinse and repeat;) That's... mental. It should be noted that Resupply and Selling missions are much more difficult than in MC Businesses. However keep in mind that the value does not go up with more stock as in CEO Special Cargo. When I am not playing GTAO - Tested - No...your stock will not produce. Some are rather complicated and even with 2 vehicles meeting the time deadline can be a challenge solo. yes.... they cut it by 2x today... it ♥♥♥♥♥♥♥ sucks. Why no one ever gives a sht when events like this started, but always booming when ended? The bunker will be full in 1000 minutes (16 hours and 40 minutes). full bar of supplies produce in 2 hours+ and you can sell that amount of product always with one vehicle. Assuming you buy your supplies for $75k per full bar, assigning staff to Manufacturing weapons gives you a return of $16.07 per second, compared to Research which is only $10.71 of value per second, based on the fact that one whole research bar is worth $225,000 (the price to fast track a full bar research project). I will update here with new numbers as I get them. A) If you have no upgrades divide your Blaine county sales price by $5000. Beautiful work. then after selling buy supplies again. It is far easier to make that $75K another way. With full upgraes 25 Units or less will be <= $175K Blaine sale price or $262.5K LS Sale price. I have not verified it. 8). This is a game changer, whats the point in playing if they keep fk'n it about. And I can sell the entire stock alone, right? The formula is floor((100-points)/5)*$45,000. It's actually not so bad. Or they can be very complex, like raid the Humane Labs and pickup some special cargo from deep inside. Know workarounds are switching sessions, or logging into the Disruption Logistics Laptop -> Manage Staff. GTA Disk is sitting on a dresser and I have not booted the game in days. Tactical notes for all the new vehicles. Profitability analysis by /u/elpiloto100 https://docs.google.com/spreadsheets/d/1mX8wGG1Oy76nhv-tBZ-oPmKiynng8fMS87EMxmoyB0Y/edit#gid=164058077, Q) But is it worth it?

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