2) Click "create new air wing". Only need 1 or 2 full of fighters to match the enemy cv fleet, and then his battleships go to town. More fighters early when you are fighting other carriers and then more naval bombers later when you have eliminated their main carrier force. To do that, you have to click the carrier icon on a planes pic on the research screen. Sounds like I need to do another Japan game. Select the fleet which the player wants to review. It's automatically 50/50 fighters/navel bombers, so you really don't need to mess with that part. Clicking on the history icon will open the ship details pop up displaying the history of ships sunk for that particular vessel. All the battleships need to do is hold off the enemy while Naval bombers wreck their fleet. So OP battleships aren't a thing irl anymore. If you spot a mistake then you are welcome to fix it. The thing is that carriers are just good against everything. However, be aware that increasing one stat will adversely affect a different stat. I have around around 250 hours in the game, and I've found that aircraft carriers are so much more effective than battleships, even though they cost around the same. So a battleship will make mincemeat of destroyers and cruisers and all that. My carriers normally get to level 5 in 6 months and most have 30+ kills each In fact, carriers are by far the most powerful ships in the game, making everything else almost useless. I do 50/50 but I also send out shore naval bombers and tacs like there's no tomorrow, All those island territories in the pacific can be real neat places for airbases to really lend a helping hand to nearby carrier operations. The air wings of existing carriers can be adjusted by selecting the air wing in the air force overview or by selecting an air region in the air map mode, which brings up a list of all bases, and then selecting the fleet the carrier is a part of to bring up the air base windows for all carriers in that fleet. If you want to use Carriers as a mobile airfield for supporting naval invasions, it's useful, i guess you can include them to help out bombing enemy units in coastal zones. Press question mark to learn the rest of the keyboard shortcuts. Carrier, pure and simple. But you can swap the air group pretty fast, so it may be viable to switch your CAG to CAS for an invasion and then swap back to NAV after that. The wiki says that Naval CAS has higher speed and agility with a lower production cost for factories. They do not have the same aircraft capacity full carriers do, but they can be sufficient as support carriers.

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