Sign In. VS Battles Wiki is a FANDOM Anime Community. And when gods clash, mortals suffer the consequences. After the demise of Xenagos, Heliod instructed his champion, Daxos, to remove all trace of the other gods from the great city of Meletis. It may seem that Erebos is connected to Nyx more closely than the other gods, thanks to black's association with darkness, but this isn't the case: Erebos's realm lacks both the sun and the night. Sign In. Potion of Aqueous Form. The Mythic Odysseys of Theros have a ton of new magic items, mythic boons, and more, but the most exciting are the weapons of the gods. You gain a detrimental artifact property just for having it, as Erebos wants to test his faithful. Erebos was consumed by this conflict. There, artifacts are weapons of the gods, and you better believe they’re something you can aspire to and achieve. Take a look! When the sun first shone on Heliod, god of the sun, the first shadow was cast. Sign In. [[[Media:Erebos5.jpg|Forced Elspeth to relive her memory of nearly being killed by the Phyrexian Obliterator]]), Possession (All Gods are capable of possessing mortals as vessels), Healing (At least Low-Mid, All Gods are capable of healing up to and including restoring severed limbs), Weapon Mastery (Skilled whip wielder), Precognition (Capable of Scrying), Death Manipulation (Can cause people to die at his will, as well as curse people to cause death around them and cause someone to die when someone else dies), Curse Manipulation (Cursed Heliod to forever bear a crushing weight, Cursed a soldier by removing his face other than his yes so he could not enter the Underworld), BFR (Able to send people to the Underworld), Soul Manipulation (Capable of removing souls from the living), Resurrection (Able to resurrect the dead by pulling them out of the Underworld, Resurrected Tymaret to serve as his champion), Absorption (Mastix is able to absorb the life force of those it strikes), Pain Manipulation (Able to manipulate the pain someone feels when dying, to the point that being stabbed through the heart by a sword becomes painless), Power Nullification (Passively prevents the opponent from healing or regenerating), Transmutation (Able to transmute opponents into gold statues), Statistics Reduction (Able to lower opponents' strength and durability), Dream Manipulation, Weather Manipulation, Corruption (Erebos' mere presence corrupts the beings and the very land around him), Empathic Manipulation (Being in Erebos' presence for too long causes mortals to become miserable, joyless, and self-pitying, as well as cause immediate shifts in emotions), Willpower Manipulation (Should be capable of draining a person's will to live in a manner similar to Sarpedon), Mind Manipulation, Memory Manipulation (Able to create false memories of a person's greatest desires and fuse them with their true memories so they do not know which is real), Resistance to Mind Manipulation, Memory Manipulation, Existence Erasure, Petrification (Unaffected by spending hundreds of years in the Underworld, which erodes memories, personality, and the physical form of things that reside within it, to the point that even if one escapes the underworld they will have no memory of it or their previous life as their memories remain in the Underworld. He hated Heliod most of all, and in his rage, he neglected to keep a tight grip on the souls under his purview. Erebos rules over death and the Underworld. [2] Erebos creates monsters to guard his realm.[3]. Most D&D books don’t contain artifacts, and it’s easy to understand why. As for Elspeth, Erebos gifted her his eternal gratitude — and safe passage back to the mortal realm.[3]. When Heliod saw it, he feared and banished it beyond the so-called Rivers That Ring the World, the five rivers that form a boundary between Theros and its Underworld. In time, Erebos accepted his role, knowing that although Heliod had banished him, he would always stand behind the sun god. Erebos rules over death and the Underworld, but these aren't his only duties. Khrusor can also be used to blind a creature you attack, once per day, and the wielder can use the spell to cast guiding bolt, daylight, or sunbeam. The final group is Erebos' favorite — those who have been cast out and who seek peace with their fate. https://mtg.gamepedia.com/Erebos?oldid=381424. Erebos is unaffected by locations such as Tizerus, a location within the Underworld that resides directly outside of his palace which causes all hope to crumble to dust, Phylias, which causes those within it to fall into perpetual unmotivated monotony, Nerono, an ocean that drains the memories of those who look at it, and the Labyrinth of Memories, which keeps those within it trapped for eternity by constantly giving and erasing directions out of the maze), and Corruption (Residing in the Underworld can corrupt those within it into horrific monsters), Attack Potency: At least Multi-Solar System level (Gods are depicted as living constellations consisting of an innumerable amount of stars with their physical versions being only the perception of the mortals. The second group is the largest. While carrying the whip, you can cast circle of death or dominate monster (on undead only). Autumn lets you create a Wall of Thorns. When others suffer, it brings Erebos peace, but not glee, because the alienation and banishment of others enable them to identify with his own. Get the 51 monsters from Mythic Odysseys of Theros for use on D&D Beyond. When the planeswalker Elspeth Tirel managed to defeat Heliod, Erebos took the defeated sun god and placed him beneath a giant boulder in the Underworld, where he would suffer for all eternity, or until he was forgotten by his worshippers above. Mastix, Whip of Erebos. Although it might seem as though Erebos is connected to Nyx more closely than the other gods, this isn't the case. When attacking on your turn, once per day, you can attack out to 300 feet. In addition, it’s a +3 whip that deals 2d8 … In the hands of the god of the dead, the whip snares the reluctant dead and drags them into his realm. Name: Erebos, God of the Underworld, God of the Dead, Bleak-Hearted, Classification: God of Death, The Underworld, Misfortune, Ill Fate, Begrudging Acceptance, Envy, Bitterness, and Wealth, Powers and Abilities: Superhuman Physical Characteristics, Immortality (Types 1 and 8, Gods are reliant on people's belief in them), Magic (Master Black mana user, Proficient White mana user), Abstract Existence (Type 1, Gods exist as the abstract embodiment of concepts), Non-Corporeal, Intangibility (Gods are able to become tangible and intangible at will), Regeneration (Low-Mid, Gods are able to regenerate from being split in half), Clairvoyance (All Gods possess a form of clairvoyance that allows them to keep constant watch over the Mortal Realm or individual mortals), Self-Sustenance (Types 1, 2, and 3), Flight, Dimensional Travel (Gods are able to freely traverse the boundaries between the Mortal Realm, Nyx, and the Underworld), Shapeshifting (Gods are able to freely decide how they appear in their physical form), Telepathy (Gods are able to communicate with mortals telepathically) Large Size (Types 0 to 6), Size Manipulation, Enhanced Senses (Gods are stated to have senses vastly better than mortals), Existence Erasure (All Gods possess the ability to erase mortals from existence), Invisibility (Gods are able to become visible and invisible at will), Creation and Life Manipulation (All Gods are able to create Nyxborn constructs as servants. Monsters. These are powerful, campaign changing weapons that often take the central stage because of how powerful they are, or because you have to gouge out your eye to equip one. You can also cast dominate monster on anyone that has an innate swimming speed, or true polymorph something into a creature with an innate swimming speed. Like Erebos, this weapon is meant to test you. As such, Erebos was born before Heliod and is the oldest of the five major gods of Theros.[1]. You may also purchase individual monsters. Sign In. Erebos wields Mastix, a golden-handled whip with an impossibly long lash. Sign In. Finally there’s Mastix, the Whip of the Dead. Should be at least as strong as Xenagos), Lifting Strength: Multi-Stellar (His size alone warrants this), Striking Strength: At least Multi-Solar System Class, Durability: At least Multi-Solar System level, Weaknesses: Cannot leave the Underworld himself. Whip of the Dead. As explained by Kruphix, gods are born from mortal beliefs, not the other way around. Mastix, Whip of Erebos. Then followed the gods of sun and sea, forest and forge. The character of Erebos is inspired by Hades, the Greek god of the underworld, dead and riches; and Erebus, Greek primordial deity of darkness (even in name). In time, Erebos accepted his role, knowing that although Heliod had banished him, he would always stand behind the sun god.

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