Ranged Weapon Attack: +13 to hit, range 150/600 ft., one target. Perhaps you were cast out because of some violation of the community’s rules. And jumped distance costs movement, so will end short if you run out of movement points. While the wings exist, you have a flying speed equal to your walking speed. Dungeons & Dragons, D&D, their respective logos, and all Wizards titles and characters are property of Wizards of the Coast LLC in the U.S.A. and other countries. At 10th level, your Unarmored Speed speed bonus increases to 20 feet while you are not wearing armor or wielding a shield. If you already have proficiency in one of the listed skills, you can instead choose to double your proficiency bonus for any ability check you make that uses the chosen proficiency. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. These spectral arms hover near your shoulders. Unarmored Movement. They see their mystical energy as a representation of their true form, an astral self. //param[str](optional) css selector(s) to ignore Well, I'm trying to set up a post-apocalyptic world where Tiamat won in the tyranny of dragons campaign and devastated the planes, and there are small Eberron-esque settlements with a post-apocalyptic-steampunk vibe. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events. I think it depends on how you want your game's fiction to be. Nice! As a monk, you gain the following class features. You can spend these points to fuel various ki features. For a monk, becoming an adventurer means leaving a structured, communal lifestyle to become a wanderer. Whether channeled as a striking display of combat prowess or a subtler focus of defensive ability and speed, this energy infuses all that a monk does. The saving throw DC is calculated as follows: Ki save DC = 8 + your proficiency bonus + your Wisdom modifier. When you use your Flurry of Blows, you can replace one of the unarmed strikes with a use of this feature without spending its ki cost. A running start is 10 feet of movement towards the jump point before jumping. They are wandering physicians to the poor and hurt. Actually at level 9 the monk can be moved across any type of liquid. If you hit a creature with an unarmed attack, you can spend 1 ki point to force them to make a Charisma saving throw. I want to make a unique subclass while keeping the instant-death feel. When you do so, you can’t take any other creatures with you. Starting at 11th level, you’ve honed your awareness and reflexes through mental aptitude and pattern recognition. Did the head of your monastery choose you for a particularly important mission beyond the cloister? Starting at 7th level, you can use your action to end one effect on yourself that is causing you to be charmed or frightened. Finally! Monks of the Way of Mercy learn to manipulate the life force of others to bring aid to those in need. //param[bool] should the menu have the sticky-element class or the homebrew would be to good with quivering palm? (a) a shortsword or (b) any simple weapon, (a) a dungeoneer’s pack or (b) an explorer’s pack. In addition, you learn the following attributes about the target: Damage Vulnerabilities, Damage Resistances, Damage Immunities, and Condition Immunities. If we decide to make this material official, it will be refined based on your feedback, and then it will appear in a D&D book. Starting at 2nd level, your speed increases by 10 feet while you are not wearing armor or wielding a shield. At 15th level, your ki sustains you so that you suffer none of the frailty of old age, and you can’t be aged magically. With Step of the Wind, this is doubled to 12 feet. 0? Suggestions for braking with severe osteoarthritis in both hands, what's the trader term for return of 3x, 4x, 5x etc. Starting at 11th level, you tap into the greater power of your astral self. Consider why you left. Starting at 6th level, your unarmed strikes count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. But the party was already having a rough time, and I didn't want to slow down combat by looking it up, so I ruled in favour of the party. At 20th level, when you roll for initiative and have no ki points remaining, you regain 4 ki points. You start with the following equipment, in addition to the equipment granted by your background: Beginning at 1st level, while you are wearing no armor and not wielding a shield, your AC equals 10 + your Dexterity modifier + your Wisdom modifier. You can roll a d4 in place of the normal damage of your unarmed strike or monk weapon. :/, //

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