Amulet: Highlord's (good luck) or a craft/rare (Caster craft or Blood craft), Rings: on these i like the above stats if you can, plus leech/FCR. Here are all normal, exceptional and elite shields with their respective base % block chances for each class. Press J to jump to the feed. 1 to Dire Wolf The Base type doesn't matter and you can shop a 2 Socket Helmet Base from Act 1 Normal Charsi or Act 2 Normal Fara by leaving the town to reset the shops items. What you should look for is shield with good base % block chance. Heart of the Wolverine - now early in game this will help your summons with damage and attack, few points will give you extra damage but you must decide what you need in current situation - life or dmg? The primary attack is the Armageddon Skill and the secondary skills are Firestorm and Molten Boulder. Good damage. Not a good choice, since it gives you 10, same as a P amethyst, and is somewhat difficult to find and better used for runewords. 1 Shockwave (doesn't improve with levels), 1 each in the wolves and bear for tanking. Good sources are gems and they are easy to obtain. Their role is to assist their Ravens, Dire Wolves, and the Grizzly. Arachnid's Mesh is the go to belt for all caster builds because of its Faster Cast Rate and bonus Skill. Crucial mods to look for on a shield are: increased chance of blocking, faster block rate, resists, +life/mana, sockets, absorbs, skills, faster hit recovery, damage reduce, half freeze duration/cannot be frozen, faster cast rate [a.k.a Spirit monarch] - the more of these the better. Try to stack as much FCR and mana/mana per kill on this build as you can. Diablo 2 Shockwave Druid Guide by SenpaiSomething / Daemoth, Budget Merc Option - Act 2 Combat Mercenary, 5.) Redemption Aura redeems corpses for life and mana and is the most insane quality of life for end game mapping you could ever imagine not to mention the shield increases your maximum Fire and Lightning resist, Fortitude in an Eth Ettin Axe Base (Small Crescent and Berserker Axe would be the next best) for the Faster Cast Rate, High Enhanced Damage, Deadly Strike, All Resist and Life. The next best option is an Obedience in an Ethereal Polearm Base which will give your merc some fire damage to allow him to help kill physical immunes. 18. Keep in mind you will need to use an Upgrade Recipe on your Shaftstop before you corrupt it in order to bring its base from an Exceptional to an Elite base if you wish to roll 4 sockets instead of 3. Welcome back buddy if you ever have any questions about D2 feel free to message me here on reddit, ingame at Daemoth, or on my twitch stream at twitch.tv/SenpaiSomething. Get swarmed, shockwave and maul a little while armageddon rains down on the stunned monsters. I honestly think it's one of the best ladder starters which is what prompted me to make this guide before Ladder Reset. Maybe max Lycantrophy, Werebear, Maul, HoW and rest to Shockwave. Use the Outer Cloister Waypoint, Eldritch found beside the Frigid Highlands Waypoint in Act 5, Shenk the Overseer found at the bottom of the stairs beside the Frigid Highlands Waypoint in Act 5, Once you have Max Resist you can also farm Chaos Sanctuary. optional - 1 in Heart of the Wolverine, 1 in Spirit of Barbs, 1 in Poison Creeper, 1 in Carrion Vine, 1 in Solar Creeper. I've also tried pumping grizzly, but the damage is pretty weak without being focused on summoning. That's why I recommend you go with the summons. I've also thought about the reapers toll, I think it could be very good. Kite dolls so they start attacking your summons before you kill them, because no matter how much life you have they can kill you. Once you have 3 sets of 3 keys you must create 3 different portals in one game by cubing one of each key, be careful not to create the portals on top of each other. Will Maul stacks increase my shockwave damage? It's pretty simple - the usage of Oak Sage. Big bear 2.0 (shockwave druid) Close. Pros: Extremely tanky. It doesn't matter really, though Tornado will have a head start, because it's available early in game. Once this happens you have proc'd Fade and will receive 15% Damage Reduction and 60% to all Resists for 5 Minutes. ♠PoD♠ SSF HC Necro for a bit -- Sunday Subday #11 pushed back to tomorrow -- Exiliate; 22 viewers To index your stream here, set the game to Diablo II: Lord of Destruction and mention Path of Diablo in the title. … Press J to jump to the feed. With High End Gear I recommend Farming these spots: Maps - Kill Hephasto at the Hell Forge to attain a Relic and use it in the Ancient's Temple behind Qual'kehk in the Act 5 town. Rare or crafted multi-stat rings and amulets are a good source too, although they are hard to get. Yes they will however it will lower the Durability on your Ethereal Weapon and your attack rating is so low as well as your damage is more than good enough so there is no reason to maintain it. Easy to find and nets you 10 points of dex. Howdy, my ign is Fitz (*quakr), level 91+ druid in HCL. For wolves early in game I recommend 5 in Spirit and 3 in Dire, so you get max number of summons and give them some life boost. Mercenary Attack Speed Breakpoints with a Legend Sword, 75....9.......2.27 <--- We Aim for this one if we are using Steel Shade Helmet, If you want you could invest in Heart of the Wolverine instead of Werebear which will be less damage per shockwave but will give your Heart of the Wolverine a ton of survivability. Fort weapon has 25%. There can be some flexibility here, but I've found the most cost-efficient weapon so far to be an Insight runeword for a number of reasons: You can use an ethereal base, since shockwave doesn't use up the durability of your weapon. Thankfully in pathofdiablo, shockwave has been made usable and even good! We are actually looking into this skill and how we can change it to make points into it more meaningful. Shockwave is extremely strong and has very low gear requirements. Path of Diablo is an international server that allows all our players from around the world to trade, play and compete together but without high latency. Keep in mind that later in game, when you get your hands on some good gear with +skills, even 1 point at a skill can make said skill valuable. Big bear is real strong has 6.6k hp and 3.5k dips 12k defense. Press J to jump to the feed. You could have a low block chance but good situation control, not to mention you cast spells so getting in melee range is not your goal, but it may happen regardless. The Weapon Options are listed from Best (top) to Worst (bottom). If you wish to get a 4 socket Crystal Sword you must at least find a plain base from Normal Cows or in Nightmare and use the Socket Quest to socket it to 4 Sockets or find a 4 Socket Crystal Sword. Maybe I'll try this one just for novelty as my first character. Fury Werewolf: This build’s aim is having a huge health pool. The skills below have been newly added, removed, or significantly reworked in Path of Diablo. My mercenary with obedience does decent enough fire damage to deal with them. Perfect Topaz or Ruby are also good cheap options for Magic Find or Life. Druid in PoD is too strong in general, combining both safety and clear speed. 99% physical damage. Think along the lines of 10 lycan, 10 shockwave, rest towards armageddon and synergies. Make sure you reach 75% Increased Attack Speed on your mercenary with 15% Increased Attack Speed jewels (If possible get Enhanced Damage / Resists / Damage on the Jewels as well) and then max out his Resists with Runes or Jewels. You can easily run all content with just an insight though. Skin of the Vipermagi for the All Resist, Bonus Skills and Faster Cast Rate. I rolled Magefists with this mod and wondering if they would go well on my new Druid to help get to fcr break? User account menu. Hit recovery isn't that important in this build as you stun everything you attack and have an insane health pool as well as Redemption Aura which makes it basically impossible to die. You can have around 45-50 % block chance and with good amount of FHR you'll still have a good survivability. War Travelers for Magic Find and even more Damage, these are my favorite if my resists allow it. Uber Andariel and Uber Izual will be fairly straight forward make sure to drink some antidote potions and bring some with you for Andariel but for the most part you will simply find and kill them however on Andariel you will need to constantly apply Open Wounds via one of the methods mentioned in the Important Notes section. P.s. I have not tried ubers with this build yet however when I do try this is the gear I will be using, I highly recommend using the Personal Survival Option for skill allocation if attempting ubers. It works. For wind spells - your most valuable spells are Tornado [main attack], Hurricane [back up attack/synergy] and Cyclone Armor [good elemental damage soaking mob/synergy]. Rabies is a slow but a deadly skill that only a town healer can cure. Insight comes with OK damage (200-260% ED) plus Critical Strike OSkill, which functions just like deadly strike. Mage Fist Gloves for Faster Cast Rate and Mana Regen. From runes, there's Fal rune.

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