All rights reserved. Utilities ; By RazinOrden; 899KB ; 2.3k-- View mod page; View image gallery; Custom Portrait Pack - Wanderers. Been tinkering around on an alternate save and boy are energy weapons USELESS and I mean USELESS, there's absolutely no reason to have a tier 6 energy weapon when you can opt for ANY OTHER tier 6 weapon including melee. Overall its a major improvment over the original though the amount of bugs in the game right now are pretty bad. Vax? There's a 2nd use for char=10, the 50% XP boost. Stats at level 44 (including Disparnumerophobia adding +1 to everything). Wasteland 2 Summary : Reincarnating a classic and influential RPG franchise last seen in 1988, Wasteland 2 is the direct sequel to the first ever post-apocalyptic computer RPG. for the record, here's my team that includes tank, for this very reason. While I agree assault rifles and snipers are rather unbalanced, that is only early on in the game. You know, this could have been a very constructive piece. and finally, the usual and unsurprising fact that in SJ, unless you can kill everything before they get a move (and you often can't), you'll be resurrecting characters a lot, or reloading saves after a one-shot flatline. Past level 40, the experience curve becomes steep and you'll have to grind if you want to reach max level (50). Angel Oracle is an abandoned coliseum that has been converted into a highly militarized town. Use this table for reference: Note: Formerly, all blunt weapons had a 10% chance to apply Concussion. sniper rifles are fine with flash suppressors, but ARs really need their long barrels to be competitive imho, since they have such shorter range. Having all your team members act first with precision shots is strong. How do you keep him alive for more than two fights (unless you are on an easy difficulty setting)? While the Heavy Weapons skill does use the RPG-7 in its icon, the rocket launchers can be used by any character with the same effectiveness. Wasteland 2: Director's Cut > General Discussions > Topic Details. I gave Angela Shotgun skill instead of AR. Seal Beach Underground: in a difficult locked chest in the Operating Room, next to a group of enemies. Los Feliz is a small town on the outskirts of Hollywood that has been taken over by God's Militia as a testing grounds for their initiates. The story begins linearly, but quickly branches off into an It's a bit weird, but another option is use no AR at all, it really makes the picture less bad. Note: Formerly, all shotguns had a 10% to apply Bleeding Wound. For heavy weapons - reduced number of Rounds per Burst with a corresponding … BaulModeus 6 years ago #7. The 2 AP bonus is roughly equivalent to 4 points in coordination, and you get ~4 useful attribute points from disnumerphobia, but without the downside. I always take the exact same party so that's kind of neat. The Rangers make their way to Angel Oracle in an attempt to use their radio tower, as well as searching for Cat Litter. 1 Description 2 Characteristics 3 Locations 4 Trivia This experimental military rifle is designated officially as "M14A". Reviving old convo. M41A is a tier 6 assault rifle in Wasteland 2. The Rangers are also drawn to Rodia by its massive radio tower, which they plan on using to extent their broadcast signal. My big question is how well this team handles Supreme Jerk difficulty. Due to the sandbox style of game, players are free to navigate their own way through the various scenes and locations in the game. Not having to sink that many points into CHA for primary rangers in awesome plus it makes Disparnumerophobia easy to manage. This small map is the hiding place for either Mr. Can you tell me if all of the important NPC characters have distinct portraits now? This was removed in Director's Cut. The first location the Rangers arrive at in the California Wasteland, Santa Fe Springs is an abandoned water treatment plant that the Rangers must secure and turn into their base of operations. Overall pretty great, I would rate it 8/10 and definitley one of my top 10 games of all time. Just a preference. If someone follows your guide to the letter it would be useful to have the perks in order of priority. Google it and it's the first result. I wonder what motivate players to argue the weapons balance is ok, that's very bizarre, blindness, fan fanaticism, pleasure to argue? If i think at Fallout 3 or NV i barly used the sniper when mobs already aproaching me. This way you can shoot the PSG1 sniper twice with Deadeye. All rights reserved. This page was last edited on 2 January 2020, at 08:14. weapon mods. 4x 50cal snipers? Español - Latinoamérica (Spanish - Latin America), http://wasteland.gamepedia.com/Wasteland_2_weapons. inXile Forums Comprehensive Armor and Weapons List (Release Version), https://wasteland.gamepedia.com/Wasteland_2_weapons?oldid=57109. Been able to take 2 medium damage shots instead of 1 high damage one is more useful plus it does overall more damage. Assault rifles found near the end of AZ are still weak but have burst fire, and can only slightly outdo their sniper counterparts at that point in the game with a full burst. think of it this way: if you have to move (especially with a sniper), you're losing a shot. Compare with the best sniper rifle: 1 shot for 7AP at 110 - 140. The only real danger (in general) is from snipers, and you have more than enough DPS to take them down right away. Critical Damage multiplier is Strength(1-10) dependent. I believe giving leadership to someone means they don't benefit from other rangers leadership, so that's why I don't do that. OTOH, taking Leadership on Ralphy gets all the benefits except reducing rogue chance on Ralphy, which is already low and manageable (your two other recruits do benefit). Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The Rangers' home base, the Ranger Citadel is a massive bunker turned fortress. If you're looking for weapons from the original game, this article will help. This was removed in Director's Cut. Padishah. * Handyman perk is also another option to reduce the amount of scum-saving you need to do. Wasteland Wiki is a FANDOM Games Community. Both work. Note: Formerly, all Submachine Guns had a 10% chance to apply Bleeding Wound. And with the other two snipers using modded .50 Anti-Material Rifles, more often than not, targets were dead long before the AR user could get into range. You have AR perks listed for the Snipers. With part three on the way I’ve been lurking this sub lately, and in doing so I caught the bug to play Wasteland 2 DC again. If you're looking for weapon modifications this article will help. Secondary AR ranger with G41 and Anarchy patch for 14 AP and 2x burst shots. The M41A is a gun that you might get to use for a few fights if you can get its container open. I gave a sniper Combat Shooting, and with her modified 'The Dragoon' she was popping 420+ damage (2.0x crit, compared to 1.6x for the best AR) every single shot at distances up to 60m (best modded AR is only 49m) with 10AP (best AR is 7AP). Other unique weapons might have higher DPS on paper compared to the non-unique G41, but generally they are lacking too much in the other aspects. Take your favorite fandoms with you and never miss a beat. Im guessing starting CLASSIC points on all primary rangers are with -4 awareness. also, she gives a much easier access to Pizepi, as she can open the door, handle computer related tasks and AG center gives a lot of spiked collars/honeydew melons for that 22 CHA. Energy weapons cannot jam or inflict Critical Hits, but deal bonus damage to targets with Conductive Armor. On their way back to the Ranger Citadel, the Rangers are tasked with dealing with the Red Skorpions once and for all. Explosives do not utilize any skill. 2-punch only lasts 2-turns. Every weapon is suited for a different situtaion, so using only assault rifles will render you very weak in many aspects as well as chewing through ammo. For energy weapons increased damage to targets in non-conductive armor due to perks. Guides for this game have said to take Leadership on a primary ranger, but that's wrong. But I decided on the AMR because it has more DPS. Finished 37 hours for my second playthrough which was shorter than my first which I clocked in 54 hours. This small location is a simple shack that can only be found while pursuing Fletcher for a side-quest in the Angel Oracle. And 4x G41's as well. I offer the mod with the balance fixes of heavy & energy weapons in Wasteland 2: the Director's Cut. No doubt having a tank is powerful, just not my style. All trademarks are property of their respective owners in the US and other countries. Wasteland 2 follows a group of Desert Rangers and their adventures through the Arizona Wasteland. Custom portrait images for use with custom characters in Wasteland 2. Good Point! Melee also has higher DPS on paper, but having range is much more effective in my experience. Honest c/p mistake i reckon :). I think you're vastly underestimating Brittle Bones. Release build 56458 Release build 56458 Release build 56458 Most SMGs have these range modifiers: Short = +12%, … I plan out the build up to level 44, you'll naturally finish the game if you do everything around there. Then, once you reach LA, almost immediately you are bombarded with assault rifles far stronger than anything you have had before, all using 7.62. The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Editor to easily save a custom character or charachters in a save file. The problem I see here is that assault rifles have a big gap. I never saw three enemies collapse and die together at the hands of an AR user.). List of Wasteland 2 weapons Build 42098 (unless noted) 1 Brawling 2 Bladed 3 Blunt 4 Handguns 5 Shotguns 6 Submachine Guns 7 Assault Rifles 8 Heavy Weapons 9 Sniper Rifles 10 Energy Weapons 11 Explosives 12 Bowling Critical Damage multiplier is Strength(1-10) dependent. Note: Formerly all handguns had a 10% chance to apply Bleeding Wound. The Rangers go to New Citadel to investigate the downed Ranger chopper and put an end to Matthias' crazed visions. Luminox Watches! It's more like a chess game this way. On Vulture's Cry i reckon it would be better to put one point into coordination and not use rings trinket so you have 10AP. For snipers, they could add the ability to pass through mulitple enemies. This was removed in Director's Cut. Even the recruits are specced for high CI and have a good chance of going before the enemies. The end fight also benefits a lot from long range precision shots, so even there I don't think it's necessarily even worth it. Vax will only follow 1 person around (same as animal companions follow only 1 person as well). Using a tank is one way to "win" SJ difficulty. Other recruits are completely viable in this third slot: Scotchmo -- bad combat stats, but high luck which makes safecracking and looting much more pleasant. All trademarks are property of their respective owners in the US and other countries. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The Rangers travel to Prison Valley to find a way to the distant city of Damonta. Simple, most encounters you can initiate the fights. Fortunately, you have many tools to do this: Spike Collars (+1 Charisma trinket) Toy Robot (-1 Charisma) and choosing which skill to use in each situation (e.g. e.g. If you've played through once with Rose, you know why. When the party is at level:40 the leader will be at level:50. Currently Armor piercing is pretty massive. Wasteland 2 Ranger Editor. Personally I like using 4 rangers with different perks. This page has information from the Wasteland 2 Beta and may not be accurate with the commercially available version.

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