Your commander skills are spot on; don't change a thing. I skeptically toke FP and BoS on the Monty for ranked. (you'd get 1 usable Spotting Aircraft) but how many times are you in a 20 minute battle? BoS, BFT, and Vigilance (even with slow turning BBs) are all more important. You can go for secondaries as well. It makes me wonder how to configure the Montana and spec the captain. Secondaries have the best fire chance (9%) and rate of fire (15 rounds per minute per gun) of Tier X battleships. Last GaspCompletely restores the engine boost for the last attack flight of the carrier's planes. -10% continuous damage. The Japanese attack on Pearl Harbor delayed construction of the Montana class. Also, the plotting room is an American BB specialty. Her offensive capability relies on her heavy broadside to smash enemy battleships or destroy anything smaller should the rounds connect. For my build also demolition expert or inertia fuse are not necessary...my secondarys light fires very well with no help. By Links to the Guides on Commander Skills for Cruisers and Destroyers see at the foot of this page. Montana needs it even more because of the worse concealment meaning that you will take more damage and HE spam. As I'm about to hit the 19 point mark for my Missouri's commander, (and will re-spec him then-first change since 14th pt.) Personal observations can be a bad reference point but I feel like the leak of the CV rework has increased the numbers of CV's I see in t10 games. My setup on my Montana captain (I also use him on Missouri/Alabama/Arizona): Upgrades: MB1–AA2–APR2–DC1–DC2–Concealment. I even ditched aft on my DM and Worcester. I do love Expert Marksman, but it's not quite as important at longer ranges, and High Alert would serve to make you incredibly tough when combined with BoS. As for your ship modules: MB 1: Swap this for Aux Arm Mod 1. It's no Kurfurst, Alsace, or Massachusetts, but it does work somewhat. Just researched the Montana last night (with credits to buy her), and was wondering what build is best. First things first, here are a few suggestions: Go easy on level 4 skills. The armament would have been twelve 16-inch (406mm) Mark 7 guns in four triple turrets, up from the Iowas ’ nine such guns in three triple turrets. Bow armor can be pierced relatively easily by. Juliet Whiskey Unaone+15% chance of causing flooding.+5% to the risk of your ship's magazine detonating. It seems to work well for Ranked too. Her HE rounds are also decent, but characteristically weaker than Japanese and British HE but stronger than the high explosive found on German battleships. -50% to base chance of fire caused by HE shells. The hull has a triple bottom under the citadel to protect against underbottom explosions. Incoming Fire Alert Indicator of long-range enemy artillery fire. Jack of All Trades -5% to reload time of all consumables. Better to put those points into Manual Secondaries so that you can actually hit something. The armament would have been twelve 16-inch (406mm) Mark 7 guns in four triple turrets, up from the Iowas’ nine such guns in three triple turrets. I did try a secondary build on the Montana and I couldn't quite get to work and after being torped by a Taiho squadron I figured it was better to go back to an AA build. Source: had 19 point Capitan when the retraining was still 1 Dabloon. Leviathan+50% XP earned for the battle.+100% Commander XP earned for the battle.+200% Free XP earned for the battle.+20% credits earned for the battle. Press question mark to learn the rest of the keyboard shortcuts. Hydra+50% XP earned for the battle.+150% Commander XP earned for the battle.+250% Free XP earned for the battle. You can go out in a blaze of glory lighting up the map like a pheonix along with being lit up like a pheonix. The secondary armament would have consisted of twenty 5"/54 Mark 16 dual purpose guns in ten mounts; compared to the old 5"/38 Mark 12, these new 5" (127mm) guns were considerably longer and fired an heavier projectile at higher muzzle velocity, resulting in greater effectiveness and range against both air and surface targets. Juliet Yankee Bissotwo-20% to flooding duration. Whereas the preceding South Dakota-class and Iowa-class were only designed to be protected from the regular 2,240 lb 16" Mark 5 shells, the Montana-class armor scheme was designed to provide substantial protection zones against the newer and much more powerful 2,700 lb Mark 8 Superheavy Shells. But I'm realizing in tier X battles there are way fewer CVs than in the iowa/north carolina. Concealment: This is not ideal. Though it is well armored. And before anyone goes crazy as to why I do this, it's just to build elite captain exp. I still like the Yolo Montana! Sight Stabilization Speeds up the aiming of a carrier's aircraft.+7.5% attack aircraft and torpedo bomber aiming speed.+15% dive bomber aiming speed. For sure. The captain will gain ranks as he gets more skill points. Preventative Maintenance -30% to the risk of incapacitation of main turrets, torpedo tubes, steering gear, engines. It should be practical to keep torps and stuff off tight formations also. Unparalleled flexibility when compared to her Tier X counterparts, making her a top choice for competitive play. Tempting to do the 10% boost to relaod, but the reload at high tiers is around 2.3 or something already super low. Ouroboros+777% Free XP earned for the battle. Massive AA Fire +100% instantaneous damage.No boost to continuous damage in a reinforced sector.Shorter effective cooldown. Possibly trade Inertia fuse with Manual Secondary focus. Let's do some math. As designed, the light AA armament would have consisted of thirty-two 40mm Bofors guns and twenty 20mm Oerlikon guns, though these numbers would have substantially increased had the ships been completed. This will save you a tremendous amount of hit points and keep you alive, especially in the mid- to end-game. It does make it fun vs tier VIII CVs though, I guess.. I wouldn't exactly call it ideal, but heck, I've started averaging a more damage in my Montana games going with the secondary build than I did before with more traditional captain builds. That build seems pretty good. Legendary upgrade is overly passive, only works when taking damage (which players usually avoid it as much as possible). Hp is so low should I go survivability expert and superintendent just to keep the extra HP and heal? They are, however, more accurate than Großer Kurfürst’s main battery at range while having a slower turret traverse (45 seconds versus Kurfürst’s 40 seconds). It helps your secondaries slightly, too. For the tier 1 skills, there is like 3 choices... all equally meh. But I'm realizing in tier X battles there are way fewer CVs than in the iowa/north carolina. Air Supremacy -5% aircraft restoration time. 9.1m range and focus fire should be good carrier defence if combined with a good spotting cc or dd. There are 1200 seconds in a full length battle. I am fine with 19pts and 4 tiers and all that but, with the current skills, for most ships 14-17 points are mandatory before you even get to add "flavor" to your build. While she can reach a top speed of 30 knots, her large size and slow rudder shift time make her vulnerable to torpedo attack. Light cruisers eat up 8 points with ihfe and ce. Expert Loader-50% to reload time when shell type is switched. Steering Gears 1: Even with steering OR propulsion, you'll probably never spare yourself a single encounter with a "wall of skill." I already know I am a priority target so why waste a point on that. Your AA is so powerful, you don't need the extra range. Manual Fire Control for Secondary Armament Tightens dispersion of secondary batteries.-15% for Tier I-VI ships.-60% for Tier VII-X ships.Manually selected target only. Spotting Aircraft/Catapult Fighter gives 6 or 7 uses but each use takes 460 seconds for flight and cooldown(or 340 for SA II) at Tier 10. ^ best build imo. Last Stand The ship remains able to move and maneuver while the engine or steering gears are incapacitated. Legendary upgrade, while reducing damage suffered from critical effects, comes at the cost of either stealth or torpedo detection, reducing chances to avoid being hit. She has the heaviest broadside and the best DPM of any battleship in the game. Players who wish to spend Doubloons  can equip Montana with Type 20 camouflage for doubloons that lowers her detection radius, reduces the accuracy of incoming shells, halves her repair costs, increases her credit earnings, and increases the amount of experience she earns. CVs definitely seem to be more common of late so the AA aspects seem valid to consider. Priority TargetSituational Awareness indicator will show the number of opponents currently aiming at you with main battery guns. This is what I run on Montana with a 19 point captain. This is what I run...I have three modules I use as well that significantly reduce the time for a fire/flood as well as fly 8 signal flags etc etc...This is for up close and personal also allows for good independent play. Adrenaline Rush -0.2% to reload times of all types of armament for each 1% of total health lost.+0.2% squadron speed for each 1% of total health lost. Hopefully they rework the entire captain skill system. I have been pleasantly surprised how few fires I get and how little damage they do. I'm misunderstanding it but I find it to be highly valuable. This page has been accessed 267,182 times. With beams of 121 feet, they would have been the first U.S. battleships as originally designed to be too wide to transit the existing 110 foot wide locks of the Panama Canal. The final design had a 57mm weather deck and 179-184mm main armor deck instead of the 38mm and 150mm respectively in game. WG's policy is to to ban conversations about drug abuse. Consider each and how it benefits you with how you intend to play. This means that Montana captains may sometimes be forced into firing high explosive shells at well-angled enemy battleships. Not to use it puts this very powerful special ability to waste.

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